I play a whole lot of horror games and yet the same two games have topped my list of the scariest titles for many years – Silent Hill 2 and Fatal Frame. The former has one of the best game stories ever written and is loaded with unsettling atmosphere and disturbing moments. The second is the best at delivering sheer funhouse style thrills, loaded with jump scares and fucked up ghosts yelling at you about how they’re missing their eyeballs. Oh and for the record, I have not played Amnesia: The Dark Descent as my computer has issues playing any game released post 1998, hence it’s absence from the list. As far as I was concerned, Fatal Frame and Silent Hill 2 would remain the top contenders forever.
It has been a pretty solid couple of months for platformers. The Smurfs 2 turned out way better than any rational human being could have ever expected, Duck Tales Remastered turned out great, and now we have another HD update with Castle of Illusion Starring Mickey Mouse. I have no clever way to lead into the review so please click onward so my time spent writing this wasn’t for naught.
A lot of people were surprised when I said I was interested in playing The Smurfs 2 video game, since I was very vocal in my opposition to the movie itself (I mean come on, have you seen the trailers?!). The reason is simple – Way Forward made the game. Way Forward is one of very few developers (off hand the only other one I can think of is Twisted Pixel) whose name alone gets me interested in playing a game. In addition to some great original games such as Shantae and Mighty Switch Force, they also seem to be one of the few developers who treat licensed games with respect. Who would have ever expected Thor on DS to be decent? And yet these games swooped in and made a really solid 2D, beat-em-up.
So knowing these guys were behind The Smurfs 2, I figured it might actually be worth a look.
Let me say right away that I am a huge fan of any game involving solving crimes. No matter how terrible they may be, if your game says “Solve the mystery!” or “Catch the killer!” on the back of the box, chances are good you’ll get my money. All the CSI games, NCIS, an array of generically titled DS games, the list goes on. That being said, I am ashamed of myself that I am only now discovering Famicom Detective Club Part II for the Super Nintendo.
I suppose I’ve never really given my overall thoughts on the Wii U since the system launched last year. My wife and I got one on launch day (our first joint console purchase, awwwww) and had a blast the first day, playing Nintendo Land and New Super Mario Bros U with our friends. We also had ZombiU and Scribblenauts Unlimited, two games I had a lot of fun with as well. Things were off to a solid start overall. Then five months went by before I bought another game - Lego City Undercover. Fun game, but that is a long time to go without really playing a new console. Game & Wario is the first game I have bought since Lego. The drought of games looks to be ending in August, at which point the system will hopefully start living up to its potential (which I do think it has).
In the meantime we at least have the occasional Virtual Console title of worth, as well as fun but unremarkable games like Game & Wario.
Nintendo is the perfect company to produce DLC for their games, which makes it all the more frustrating that they have not fully embraced this idea. New tracks for Mario Kart, new characters for Smash Bros, there is so many perfect opportunities for them to release extra content. Yet aside from some extra Coin Rush courses for New Super Mario Bros. 2, there has been little to nothing from them in this regard. That’s what made the announcement of New Super Luigi U exciting. It would act as the first true test of Nintendo’s DLC capabilities. Would it be a clear cash-in? Or would they put forth the effort and really release a piece of content that was worthwhile?
A part of me still can’t believe that a decent budget was handed over to create a fully focused Deadpool video game. Granted there was that depressing story a few weeks ago about the majority of the studio being laid off, but even initially I’m surprised this got the green light. Not that I don’t think he’s a popular character, but I didn’t think he was “star of his own video game” popular. The complete lack of advertising, as well as how difficult it was to find pure gameplay footage until pretty recently, certainly didn’t instill confidence. Alas, the game is now out and it’s....it’s something.
Something strange happened in the days before Medal of Honor Warfighter was released. Sites weren’t given review copies, Wal-Mart dropped the price, other outlets offered to match that price, and EB Games was willing to give buyers back almost the full price of the game were they to trade it in. Needless to say, wasn’t looking too good for this one. I won’t lie, I only picked it up because I saw the Walmart price online and thought it was a mistake, so I wanted to buy it before they corrected their error. Nope, no mistake. It’s the same price as I write almost two weeks later.
So do I regret my purchase? You know where to go to find out.
I own Sonic Adventure 2 for the Dreamcast, I own Sonic Adventure 2 Battle for the Gamecube and now I have a copy of it for Xbox Live Arcade as well. Strangely this marks the first time that I’ve actually played it. After the discovery a few years back that Sonic Adventure isn’t nearly as fun as I remember, I was curious to see what I would end up thinking of this one about a decade after it’s debut.
James Bond games rank right there with CSI and Cooking Mama as series that for reasons even not entirely clear to me, I will always play every entry that is released. I guess because Goldeneye generated such good will for me that I’m willing to stick with them. There have been some really good Bond games since (Everything or Nothing, World is Not Enough), some decent ones (Blood Stone, Quantum of Solace, Goldeneye Reloaded), and some not so good ones (Tomorrow Never Dies). Coming off last year’s surprisingly good Goldeneye Reloaded, I was curious to see where they went with 007 Legends, which takes levels from five past Bond movies, instead of making a Skyfall centric game.
Come along with me to find out if this joins the ranks of Goldeneye or Tomorrow Never Dies.